Comments on: Evaluating Monetization Early in Development (GDC 2017) https://mobilefreetoplay.com/gdc-2017-on-monetization/ The Art and Science of Mobile Game Design Sat, 22 Apr 2017 11:57:48 +0000 hourly 1 https://wordpress.org/?v=5.7.12 By: Adam Telfer https://mobilefreetoplay.com/gdc-2017-on-monetization/#comment-140 Wed, 08 Mar 2017 15:03:22 +0000 https://mobilefreetoplay.com/?p=1137#comment-140 In reply to toricks.

Glad its helpful! Let me know if you need any clarification.

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By: toricks https://mobilefreetoplay.com/gdc-2017-on-monetization/#comment-139 Wed, 08 Mar 2017 14:41:02 +0000 https://mobilefreetoplay.com/?p=1137#comment-139 Thanks a lot, Adam! This deck puts in order what really needs to be done while in a core/meta brainstorming process. I see (and am going to use) your slides as a test suite for my future prototypes: “is this trigger applicable here? does that pacing system work there?”

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By: c77sparx https://mobilefreetoplay.com/gdc-2017-on-monetization/#comment-138 Wed, 08 Mar 2017 07:03:38 +0000 https://mobilefreetoplay.com/?p=1137#comment-138 Many thanks Adam!! This is super helpful.

On Fri, Mar 3, 2017 at 3:44 PM, mobilefreetoplay wrote:

> Adam Telfer posted: “As promised, here are the slides from my talk at GDC > 2017 on Evaluating Monetization Early. GDC 2017: Monetization And here is a > link to the slide share for easier sharing: https://www.slideshare.net/ > AdamTelfer/gdc-2017-evaluating-monetization-earl” >

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